﻿#region  
//=====================================================
// 文件名: ABConfig                
// 创建者: #AuthorName#                
// 创建时间: #CreateTime#              	
// Email: #AuthorEmail#               
// 描述: 当前脚本的功能              
// 修改者列表: 修改者名字以及修改功能      
// 版权所有: #Copyright#                 
//======================================================
#endregion 



using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace FrameWork.Editor
{
    [CreateAssetMenu(fileName = "ABConfig", menuName = "CreateABConfig", order = 100)]
    public class ABConfig : ScriptableObject
    {
        [Serializable]
        public struct FileDirABName
        {
            public string ABName;
            public string Path;
        }


        public List<string> m_AllPrefabPath = new List<string>();
        public List<FileDirABName> m_AllFileDirAB = new List<FileDirABName>();


    }
}